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Saturday, April 6th, 2013
Notch says 0x10c development is on hold until creative block is cleared; won't be released until it's fun.
Wednesday, January 23th, 2013
C418 completes a draft of the 0x10c theme music.
Thursday, January 10th, 2013
Eldrone shows off an in-dev face customization tool for avatars. Some sample faces here.
Thursday, November 29st, 2012 
Notch mega-interview about 0x10c and more
Wednesday, November 21st, 2012 
(Possible) player model and room editor screenshots unveiled!
Thursday, November 1st, 2012 
New art unveiled: "Pixel art meets modern 3D."
Sunday, October 28th, 2012 
The code for single- and multiplayer 0x10c is merged. This means that nearly all bugs/fixes/features in SP will also be in MP, and vice-versa.
Saturday, October 27th, 2012 
Official datasheets for the DCPU-16 and associated peripherals now posted on dcpu.com.
Thursday, October 25th, 2012 
Notch releases a video of the first multiplayer test of 0x10c. Conclusion: needs a bigger ship.
Wednesday, October 24th, 2012 
In the midst of multiplayer testing (video soon), Notch augments the UI with damage direction indicators, alongside new sounds.
Tuesday, October 23th, 2012 
Notch announces support for Mac OS X.
Monday, October 22th, 2012 
Another development video appears, showcasing the newly-integrated sound system. Also shown: a mob, a game server, and new artwork.
Sunday, October 21th, 2012 
Notch adds the base for a sound engine. In addition to the ability to play pre-recorded sounds, it is capable of further processing the sound with digital audio effects.
Saturday, October 13th, 2012 
On the newly-updated official web site, Notch reveals that online multiplayer is deep in 0x10c's blood.
Friday, October 12th, 2012 
Notch releases early video footage of 0x10c, featuring Eldrone's art, a gun, 2D raster and 3D vector displays.
Sunday, October 7th, 2012 
c418 confirms he will be doing the 0x10c soundtrack.
Friday, September 28th, 2012 
Eldrone hired as 0x10c's 3D artist.
Tuesday, August 31st, 2012 
Notch answers questions on reddit. Some 0x10c-related answers: [1][2][3][4]
Tuesday, April 10th, 2012 
Merged with 0x10cWiki.org. Content from old wiki will be imported in the next few days.
Sunday, April 8th, 2012 
Installed Semantic MediaWiki. Take a look at Special:Version for all installed Extensions
Saturday, April 7th, 2012 
Notch says that he is reconsidering textures rather than outright models. (via Twitter)
Friday, April 6th, 2012 
Notch says that he is considering having a wireframe graphics mode for 0x10c as an optional, toggleable way to play the game. (via Twitter)
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