We're looking for your comments on how to best organize the wiki's content.
0x10c
| This page is a stub. Please help us by expanding it.
|
0x10c is a game under development by Markus Persson. The main page of this game is here.
Contents |
[edit] About
0x10c is an Elite-like space simulation game. You will be able to fight, trade, loot, mine, etc, in a universe close to extinction. It is being developed by Notch of Mojang. It will feature an ingame, fully programmable DCPU-16 computer with connectable hardware, and lots and lots of Duct Tape. Notch first revealed he would be making a space game on 17 March 2012 in an interview with BBC News.[1]
[edit] Backstory
In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals. In 1988, a brand new deep sleep cell was released by Nya Elektriska, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0x0000 0000 0000 0001 years to last for 0x0001 0000 0000 0000 years.
It's now the year 281,474,976,712,644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.[2]
[edit] DCPU-16
The player's ship will have three (or possibly more) DCPU-16 computers. These are 16-bit computers that were popular in 1988. They operated by reading and writing values to the RAM (Random Access Memory). The computers can communicate with peripherals, such as the monitor or the ship. Because of this, the player can use the computer as a navigation system.
[edit] Gallery
Minecraft wood plank textures everywhere
Eldrone's art style mockup

